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Games and Bereavement
Games and Bereavement
Knygos.lt klubas Knygos.lt nariams
39,94 €
-15%
Įprastai
46,99 €
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How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. B…
  • Leidėjas:
  • Metai: 2018
  • Puslapiai: 273
  • ISBN-10: 3837644154
  • ISBN-13: 9783837644159
  • Formatas: 14.9 x 22.6 x 2.2 cm, minkšti viršeliai
  • Kalba: Anglų

Games and Bereavement (el. knyga) (skaityta knyga) | Sabine Harrer | knygos.lt

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How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

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  • Autorius: Sabine Harrer
  • Leidėjas:
  • Metai: 2018
  • Puslapiai: 273
  • ISBN-10: 3837644154
  • ISBN-13: 9783837644159
  • Formatas: 14.9 x 22.6 x 2.2 cm, minkšti viršeliai
  • Kalba: Anglų

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

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